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Air Magic Specialization
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Skill: | Air Magic Innate Skill |
Type: | Innate |
Prerequisite Skills: | Well Grounded (Level 80) |
Exp. to GM: | 24,248,480 (20×) |
Learned From: | Jeremy |
Air Magic Specialization is the devotion of one's self to the school of Air Magic. It increases the power of all Air magic while weakening your power and resistance to the opposing school of Earth. In addition to the attunement gain, the Air Specialization skill will impact each spell slightly in some matter. NOTE: Only one Specialization skill may be trained and one additional skill maintained at any given time or two may be set to maintain. Enabling training for a different specialization skill may set a specialization skill currently set to maintain to unlearn.
Air's Embrace
- small melee and ranged critical hit chance buff
Blink
- chance to consume reagents
Chain Lightning
- increase damage bonus granted by dexterity
Dash
- increases the duration
Discharge
- increase the chance to stun
Gust
- increase the chance to stun
Lightning
- increases number of times that the resistance debuff can be applied
Lightning Storm
- increases the duration of the spell
Shield of Air
- increases the duration
Effect[edit]
- +0.2 Air Attunementper Air Magic Specialization level
- −0.1 Earth Resistanceper Air Magic Specialization level
- +1.3% Air Magic Masteryper Air Magic Specialization level
(effect increases with skill)
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Innate |