Damage Avoidance is an attribute that increases the chance of receiving a Glancing Blow (which results in a substantial reduction in damage sustained).
Detailed Explanation of Damage Avoidance[edit]
Higher damage avoidance increases your chance of getting a glancing blow during a physical attack. If you receive a glancing blow, you take 1/3 of the usual damage (in other words, it reduces the damage you take by 66%). For Damage Resistance, the reduced damage applies to every physical attack you receive. Whereas for damage avoidance, the reduced damage only applies only if you are able to achieve a glancing blow.
Example: lets say you have a high damage avoidance, and an enemy generates 400 points of damage, but you get the glancing blow. You will take 133 points of damage (400 x 1/3).
Since Damage Resistance applies to every physical attack you receive, it can greatly reduce the damage you take over time, and is especially helpful when you receive many attacks that are doing low damage (such as attacks doing 50 damage or less). For creatures that hit for hundreds or thousands of points of damage per attack, damage resistance tends to reduce the damage you take by a small percent of the overall damage (the example on the Damage Resistance page shows a damage reduction of 6.25%), whereas damage avoidance can reduce the damage by 66% if you get the glancing blow. So, when fighting creatures that hit for a lot of damage per attack (e.g. bosses), it may be better to concentrate on raising Damage Avoidance & Dodge.
Although unconfirmed, when damage avoidance and damage resistance are both applied to an incoming attack, the damage reduction from avoidance is applied first, then the damage reduction from resistance is applied [1].
References[edit]
From the release 47 Instructions, a bug report suggested the order in which damage reductions were applied: "Increased Damage from Glancing Blows: This was actually a bug fix but one that will have a significant impact on players. Glancing blow was doing roughly 1/6th the damage of a normal hit before damage resistance was applied and was supposed to be doing 1/3rd damage before armor on average."
Items
The following items will have an effect on Damage Avoidance:
Items
| Icon |
Item |
Item Effects
|
 |
Bear Surprise Bear Surprise |
Health Per Second +4.5 for 4 hours |
Focus Per Second +3 for 4 hours |
Combat Health Per Second +1.5 for 4 hours |
Combat Focus Per Second +0.8 for 4 hours |
Strength +6 for 4 hours |
Damage Avoidance +6 for 4 hours
|
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Belt of the Dedicated Belt of the Dedicated |
Strength Increases |
Damage Avoidance Increases |
Aggro Boost Increases |
Magic Fizzle Chance Increases |
|
|
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Belt of the Dedicated, Common Belt of the Dedicated, Common |
Strength +3 |
Damage Avoidance +3 |
Aggro Boost +10% |
Magic Fizzle Chance +5% |
|
|
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Belt of the Dedicated, Epic Belt of the Dedicated, Epic |
Strength + |
Damage Avoidance + |
Aggro Boost +% |
Magic Fizzle Chance +% |
|
|
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Belt of the Dedicated, Legendary Belt of the Dedicated, Legendary |
Strength + |
Damage Avoidance + |
Aggro Boost +% |
Magic Fizzle Chance +% |
|
|
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Belt of the Dedicated, Rare Belt of the Dedicated, Rare |
Strength + |
Damage Avoidance + |
Aggro Boost +% |
Magic Fizzle Chance +% |
|
|
 |
Belt of the Dedicated, Uncommon Belt of the Dedicated, Uncommon |
Strength +6 |
Damage Avoidance +6 |
Aggro Boost +15% |
Magic Fizzle Chance +10% |
|
|
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Bronze Enforced Bone Plate Bronze Enforced Bone Plate |
Base Weapon Damage +1% |
Damage Avoidance +0.1 |
|
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|
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Edelmann Beer Edelmann Beer |
Intoxication Level +0.2 for 5 minutes |
Damage Avoidance +7 for 1 hour |
|
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|
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Grey Pine Crossbow Stock Grey Pine Crossbow Stock |
Weapon Critical Chance +7.5% |
Damage Avoidance +2 |
|
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|
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Grey Pine Handle Grey Pine Handle |
Weapon Critical Chance +3% |
Damage Avoidance +0.5% |
|
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|
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Grey Pine Heartwood Grey Pine Heartwood |
Basic Magic Reagent Usage Chance -10% |
Spell Critical Chance Bonus +5% |
Damage Avoidance +1 |
|
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|
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Grey Pine Long Bowstave Grey Pine Long Bowstave |
Weapon Critical Chance +7.5% |
Damage Avoidance +2 |
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|
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Grey Pine Short Bowstave Grey Pine Short Bowstave |
Weapon Critical Chance +3% |
Damage Avoidance +1% |
|
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|
|
Imbued Jewel of Avoidance Imbued Jewel of Avoidance |
Damage Avoidance +10 |
|
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|
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White Iron Dagger Blade White Iron Dagger Blade |
Focus +2.5% |
Damage Avoidance +0.5 |
|
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|
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White Iron Great Axe Blade White Iron Great Axe Blade |
Weapon Damage 1.6 |
Damage Avoidance 1% |
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|
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White Iron Halberd Blade White Iron Halberd Blade |
Focus +4% |
Damage Avoidance +1 |
|
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|
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White Iron Hand Axe Blade White Iron Hand Axe Blade |
Focus +2.5% |
Damage Avoidance +0.5 |
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|
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White Iron Heavy War Hammer Head White Iron Heavy War Hammer Head |
Weapon Damage 1.6 |
Damage Avoidance 1% |
|
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|
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White Iron Longsword Blade White Iron Longsword Blade |
Focus +2.5% |
Damage Avoidance +0.5 |
|
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|
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White Iron Mace Head White Iron Mace Head |
Focus +2.5% |
Damage Avoidance +0.5 |
|
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|
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White Iron Shortsword Blade White Iron Shortsword Blade |
Focus +2.5% |
Damage Avoidance +0.5 |
|
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|
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White Iron Spear Head White Iron Spear Head |
Focus +2.5% |
Damage Avoidance +0.5 |
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|
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White Iron Trident Head White Iron Trident Head |
Focus +2.5% |
Damage Avoidance +0.5 |
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|
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White Iron Two-handed Axe Blade White Iron Two-handed Axe Blade |
Focus +4% |
Damage Avoidance +1 |
|
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|
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White Iron Two-handed Hammer Head White Iron Two-handed Hammer Head |
Focus +4% |
Damage Avoidance +1 |
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|
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White Iron Two-handed Mace Head White Iron Two-handed Mace Head |
Focus +4% |
Damage Avoidance +1 |
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|
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White Iron Two-handed Sword Blade White Iron Two-handed Sword Blade |
Weapon Damage 1.6 |
Damage Avoidance 1% |
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|
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White Iron War Hammer Head White Iron War Hammer Head |
Focus +2.5% |
Damage Avoidance +0.5 |
|
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|
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Wolf Surprise Wolf Surprise |
Health Per Second +4.5 for 4 hours |
Focus Per Second +3 for 4 hours |
Combat Health Per Second +1.5 for 4 hours |
Combat Focus Per Second +0.8 for 4 hours |
Dexterity +6 for 4 hours |
Damage Avoidance +6 for 4 hours
|